// 碰撞分类
export default class LayerDefine {
    static Deer = Laya.Physics3DUtils.COLLISIONFILTERGROUP_CUSTOMFILTER1;
    static Monster = Laya.Physics3DUtils.COLLISIONFILTERGROUP_CUSTOMFILTER3;
    static Plane = Laya.Physics3DUtils.COLLISIONFILTERGROUP_CUSTOMFILTER3;
    static Build = Laya.Physics3DUtils.COLLISIONFILTERGROUP_CUSTOMFILTER4;
    static Car = Laya.Physics3DUtils.COLLISIONFILTERGROUP_CUSTOMFILTER5;
    static Weapon = Laya.Physics3DUtils.COLLISIONFILTERGROUP_CUSTOMFILTER6;
    static People = Laya.Physics3DUtils.COLLISIONFILTERGROUP_CUSTOMFILTER7;
    static Ray = Laya.Physics3DUtils.COLLISIONFILTERGROUP_CUSTOMFILTER8;
}